Download Filters, Delays, Modulations and Demodulations: A tutorial
A set of basic signal processing building blocks is presented and the implementation issues, that are relevant to musical applications, are underlined. in this text a filter classification is first outlined then implementation schemes for analog and digital lowpass-filters, within the canonical and the state-variable structure, are given. As well as higher order filters according to the Butterworth design are suggested, delay-based effects such as comb-filter, resonator, flanger, chorus, slapback and echo are reviewed. Phasing is mentioned and normalization schemes for some filters are proposed. Modulators (ring, amplitude, single side band) as well as demodulators (AM-detector, amplitude follower with independent attack and release times, instantaneous envelope follower) are reviewed and their applications listed.
Download A generalized 3-d resonator model for simulation of non rectangular shapes
A rectangular enclosure has such an even distribution of resonances that it can be accurately modeled using a feedback delay network, but a non rectangular shape such as a sphere has resonances that are distributed according to the extremal points of the spherical Bessel functions. This work proposes an extension of the already known feedback delay network structure to model a non rectangular shape such as a sphere. A speci c frequency distribution of resonances can be approximated, up to a certain frequency, by inserting an allpass lter of moderate order after the delay line within the comb lter structure. The feedback delay network used for rectangular boxes is therefore augmented with a set of allpass lters allowing parametric control over the enclosure size and the boundary properties. This work was motivated by informal listening tests which have shown that it is possible to identify a basic shape just from the distribution of its audible resonances.
Download Live-Electronics Algorithms in the Multimedia Work “Swim Swan”
Swim Swan is a multimedia work for clarinet, live electronics and computer graphics. The principles underlying the work are exposed and a set of sound-processing and synthesis algorithms that are used in this work are described. The issue of the control of the computer by the clarinet is emphasized. The artistic issues of such a work are addressed.